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- on exitFrame
- RolloNorm()
- go(the frame)
- end
-
- on RolloNorm
- global gDown
- set OK to 0
- repeat with i = 4 to 8
- if rollOver(i) or rollOver(i + 5) then
- if gDown = i then
- set OK to i
- else
- set the memberNum of sprite i to 23
- end if
- next repeat
- end if
- set the memberNum of sprite i to 22
- end repeat
- set gDown to OK
- end
-